| Name | Race | Species | Base? | Body type | Movement | Morale | Champion? | Champion base | Champion Fame | Hexes occupied | Combat skills FP | Non-combat skills FP | Fame Rank | User |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Imp | devil | Hellic | Yes | Humanoid, Winged | Fly 10/20, Phasing | 20 | No | 0.0 | 0 | .5 | 200 | 200 | 5.7 | Randy Hayes |
| Description: The second-lowest devil (Type-2). Small, thin humanoids with wings and a large head. They are used by greater devils as scouts, spies, messengers, and servants. The imp's tail (considered part of its abdomen) attack can poison--the equivalent of Poison Dart Frog Venom. Imps have an affinity for elemental magic. Regeneration ceases if they receive total damage equal or greater than twice their Total Hit Points. |
| Tactics: Imps don't like straight up attacks. They will use their Phase ability, ambush, hit and run, etc. |
| Body Part | To Hit | Hit Points | Natural Armor | Absorption | Worn Armor | Absorption | Defense Modifier | Silence Modifier |
|---|---|---|---|---|---|---|---|---|
| Head | 19-20 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Left Arm | 17-18 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Right Arm | 15-16 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Left Wing | 13-14 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Right Wing | 11-12 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Chest | 09-10 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Abdomen | 07-08 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Left Leg | 04-06 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Right Leg | 01-03 | 1 | Hide, medium | 3 | None | 0 | 0 | 0 |
| Armor Defense Modifier | 0 | Armor Silence Modifier | 0 |
|---|
| Strength | STR Save | Constitution | CON Save | Size | Size Save | Intelligence | INT Save | Instinct? | Willpower | WPR Save | Dexterity | DEX Save | Charisma | CHA Save |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 | -5 | 20 | 50 | 9 | -5 | 20 | 50 | No | 20 | 50 | 27 | 85 | 20 | 50 |
| Endurance | HTH | Base Hit Points | Total Hit Points | Weight |
|---|---|---|---|---|
| 15 | 18 | 2 | 2 | 20 |
| Attack Melee Modifier | Damage Modifier | Attack Missile Modifier | Parry Modifier | Unarmed Combat Modifier | Defense Modifier |
|---|---|---|---|---|---|
| -26 | -4 | 14 | 14 | 14 | 25 |
| Agility Modifier | Communication Modifier | Knowledge Modifier | Manipulation Modifier | Perception Modifier | Stealth Modifier |
|---|---|---|---|---|---|
| 14 | 0 | 0 | 3 | 0 | 29 |
| Creature Combat Skills | Fame Points | Total Use % |
|---|---|---|
| Find Weakness | 100 | 58 |
| Grapple | Learn | Fame Points | Base Use % | Skill Modifier | Armor Adjustment | Total Use % | Speed | Damage |
|---|---|---|---|---|---|---|---|---|
| Average | 0 | 0 | 14 | 0 | 14 | 10 | D4 ( -4 ) |
| Throw | Learn | Fame Points | Base Use % | Skill Modifier | Species Bonus | Total Use % | Speed | Range |
|---|---|---|---|---|---|---|---|---|
| Average | 0 | 0 | 14 | 20 | 34 | 14 | Range (1lb.) = Short: 0' Medium: 5' Long: 5' Max Accuracy: 70' |
| Melee Weapons | Learn | Combat Action | Fame Points | Base Use % | Skill Modifier | Bonus | Total Use % | Short Speed | Medium Speed | Long Speed | Short Damage | Medium Damage | Long Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sting-1 | Easy | attack | 100 | 70 | -26 | 0 | 44 | 6 | 9 | 13 | 3 | 4 | 6 |
| Non-combat Skills | Category | Learn | Fame Points | Base Use % | Skill Modifier | Total Use % |
|---|---|---|---|---|---|---|
| Negotiate | communication | Average | 100 | 58 | 0 | 58 |
| Ambush | stealth | Average | 100 | 58 | 29 | 87 |
| Special Abilities | Fame Points | Description |
|---|---|---|
| Regeneration | 200 | Regenerates 1 hit point per Round (on movement phase), starting with the most damaged limb, even if limb or body part destroyed. See Description for limitations. |
| Phasing | 100 | The ability to move through solid objects. Can't phase through living or magic material. The move must start and end in open space--if there is not enough space the phase will fail. |
| Armor, Magic, +1, Natural | 200 | Per the spell. |
| Pierce | 100 | Doubles a creature's Critical chance for delivering poison/disease/effect to a victim. This stacks with other doubling (attacking from behind, Find Weakness, etc.). Pierce is applied last and if the Attack role is outside the "normal" critical range but within the Pierce's expanded range, the effect is applied (but otherwise the hit is not a critical). |
| Poison | 100 | The ability to poison a target. The target will usually get a CON Save to resist. See Description for details. |
| Active Magic (must be activated) | Spell Level | Resist | Save | Attack% or Save modifier | Range | Area of Effect | Duration | Activations | Casting Time | Fame Points |
|---|---|---|---|---|---|---|---|---|---|---|
| Wall of Fog | 4 | save | n/a | 10 | Touch | 15' diameter | D4 Rounds | 2 | 11 | 72 |
| Fame Rank Reconciliation | Prime Attribute Fame | Combat FPs | Non-Combat FPs | Special Abilities | Passive Magic | Active Magic | Total Fame Rank |
|---|---|---|---|---|---|---|---|
| Starting FR -1 | -5 | 2 | 2 | 7 | 0 | 0.72 | 5.7 |