Creature

Name Race Species Base? Body type Movement Morale Champion? Champion base Champion Fame Hexes occupied Combat skills FP Non-combat skills FP Fame Rank User
Imp devil Hellic Yes Humanoid, Winged Fly 10/20, Phasing 20 No 0.0 0 .5 200 200 5.7 Randy Hayes
Description: The second-lowest devil (Type-2). Small, thin humanoids with wings and a large head. They are used by greater devils as scouts, spies, messengers, and servants. The imp's tail (considered part of its abdomen) attack can poison--the equivalent of Poison Dart Frog Venom. Imps have an affinity for elemental magic. Regeneration ceases if they receive total damage equal or greater than twice their Total Hit Points.
Tactics: Imps don't like straight up attacks. They will use their Phase ability, ambush, hit and run, etc.
Body Part To Hit Hit Points Natural Armor Absorption Worn Armor Absorption Defense Modifier Silence Modifier
Head 19-20 1 Hide, medium 3 None 0 0 0
Left Arm 17-18 1 Hide, medium 3 None 0 0 0
Right Arm 15-16 1 Hide, medium 3 None 0 0 0
Left Wing 13-14 1 Hide, medium 3 None 0 0 0
Right Wing 11-12 1 Hide, medium 3 None 0 0 0
Chest 09-10 1 Hide, medium 3 None 0 0 0
Abdomen 07-08 1 Hide, medium 3 None 0 0 0
Left Leg 04-06 1 Hide, medium 3 None 0 0 0
Right Leg 01-03 1 Hide, medium 3 None 0 0 0
Armor Defense Modifier 0 Armor Silence Modifier 0
Strength STR Save Constitution CON Save Size Size Save Intelligence INT Save Instinct? Willpower WPR Save Dexterity DEX Save Charisma CHA Save
9 -5 20 50 9 -5 20 50 No 20 50 27 85 20 50
Endurance HTH Base Hit Points Total Hit Points Weight
15 18 2 2 20
Attack Melee Modifier Damage Modifier Attack Missile Modifier Parry Modifier Unarmed Combat Modifier Defense Modifier
-26 -4 14 14 14 25
Agility Modifier Communication Modifier Knowledge Modifier Manipulation Modifier Perception Modifier Stealth Modifier
14 0 0 3 0 29
Creature Combat Skills Fame Points Total Use %
Find Weakness 100 58
Grapple Learn Fame Points Base Use % Skill Modifier Armor Adjustment Total Use % Speed Damage
Average 0 0 14 0 14 10 D4 ( -4 )
Throw Learn Fame Points Base Use % Skill Modifier Species Bonus Total Use % Speed Range
Average 0 0 14 20 34 14 Range (1lb.) = Short: 0' Medium: 5' Long: 5' Max Accuracy: 70'
Melee Weapons Learn Combat Action Fame Points Base Use % Skill Modifier Bonus Total Use % Short Speed Medium Speed Long Speed Short Damage Medium Damage Long Damage
Sting-1 Easy attack 100 70 -26 0 44 6 9 13 3 4 6
Non-combat Skills Category Learn Fame Points Base Use % Skill Modifier Total Use %
Negotiate communication Average 100 58 0 58
Ambush stealth Average 100 58 29 87
Special Abilities Fame Points Description
Regeneration 200 Regenerates 1 hit point per Round (on movement phase), starting with the most damaged limb, even if limb or body part destroyed. See Description for limitations.
Phasing 100 The ability to move through solid objects. Can't phase through living or magic material. The move must start and end in open space--if there is not enough space the phase will fail.
Armor, Magic, +1, Natural 200 Per the spell.
Pierce 100 Doubles a creature's Critical chance for delivering poison/disease/effect to a victim. This stacks with other doubling (attacking from behind, Find Weakness, etc.). Pierce is applied last and if the Attack role is outside the "normal" critical range but within the Pierce's expanded range, the effect is applied (but otherwise the hit is not a critical).
Poison 100 The ability to poison a target. The target will usually get a CON Save to resist. See Description for details.
Active Magic (must be activated) Spell Level Resist Save Attack% or Save modifier Range Area of Effect Duration Activations Casting Time Fame Points
Wall of Fog 4 save n/a 10 Touch 15' diameter D4 Rounds 2 11 72
Fame Rank Reconciliation Prime Attribute Fame Combat FPs Non-Combat FPs Special Abilities Passive Magic Active Magic Total Fame Rank
Starting FR -1 -5 2 2 7 0 0.72 5.7
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