| Name | Race | Species | Base? | Body type | Movement | Morale | Champion? | Champion base | Champion Fame | Hexes occupied | Combat skills FP | Non-combat skills FP | Fame Rank | User |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lemure | devil | Hellic | Yes | Humanoid | 10/20 | 20 | No | 0.0 | 0 | 1 | 50 | 50 | 0.7 | Canon |
| Description: The lowest devil type (Type-1). They have twisted humanoid shapes, sometimes in the vague form of what they once were. Higher devils become lemures either by Ducal punishment, or by their former form being destroyed in a specific way. Although they retain their prior memories, their brains can't fully function at that level--a horrific punishment in its own right. Their sole motivation is to escape this current form by whatever means possible. Regeneration ceases if they receive total damage equal or greater than twice their Total Hit Points. |
| Tactics: Aggressive and unafraid. At least if they die they get a brief respite before reconstitution. If they get lucky (or did well enough) they may reconstitute as a higher devil. |
| Body Part | To Hit | Hit Points | Natural Armor | Absorption | Worn Armor | Absorption | Defense Modifier | Silence Modifier |
|---|---|---|---|---|---|---|---|---|
| Head | 19-20 | 4 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Left Arm | 16-18 | 3 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Right Arm | 13-15 | 3 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Chest | 11-12 | 5 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Abdomen | 09-10 | 4 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Left Leg | 05-08 | 4 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Right Leg | 01-04 | 4 | Hide, thin | 2 | None | 0 | 0 | 0 |
| Armor Defense Modifier | 0 | Armor Silence Modifier | 0 |
|---|
| Strength | STR Save | Constitution | CON Save | Size | Size Save | Intelligence | INT Save | Instinct? | Willpower | WPR Save | Dexterity | DEX Save | Charisma | CHA Save |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 20 | 50 | 24 | 70 | 20 | 50 | 16 | 30 | No | 24 | 70 | 16 | 30 | 16 | 30 |
| Endurance | HTH | Base Hit Points | Total Hit Points | Weight |
|---|---|---|---|---|
| 22 | 40 | 10 | 12 | 150 |
| Attack Melee Modifier | Damage Modifier | Attack Missile Modifier | Parry Modifier | Unarmed Combat Modifier | Defense Modifier |
|---|---|---|---|---|---|
| -8 | 0 | -12 | -8 | -4 | -12 |
| Agility Modifier | Communication Modifier | Knowledge Modifier | Manipulation Modifier | Perception Modifier | Stealth Modifier |
|---|---|---|---|---|---|
| -4 | -8 | -4 | -8 | -4 | -4 |
| Grapple | Learn | Fame Points | Base Use % | Skill Modifier | Armor Adjustment | Total Use % | Speed | Damage |
|---|---|---|---|---|---|---|---|---|
| Average | 50 | 37 | -4 | 0 | 33 | 11 | D4 ( 0 ) |
| Throw | Learn | Fame Points | Base Use % | Skill Modifier | Species Bonus | Total Use % | Speed | Range |
|---|---|---|---|---|---|---|---|---|
| Average | 0 | 0 | -12 | 20 | 8 | 18 | Range (1lb.) = Short: 15' Medium: 35' Long: 50' Max Accuracy: 40' |
| Non-combat Skills | Category | Learn | Fame Points | Base Use % | Skill Modifier | Total Use % |
|---|---|---|---|---|---|---|
| Deceive | communication | Average | 50 | 37 | -8 | 29 |
| Special Abilities | Fame Points | Description |
|---|---|---|
| Regeneration | 200 | Regenerates 1 hit point per Round (on movement phase), starting with the most damaged limb, even if limb or body part destroyed. See Description for limitations. |
| Fame Rank Reconciliation | Prime Attribute Fame | Combat FPs | Non-Combat FPs | Special Abilities | Passive Magic | Active Magic | Total Fame Rank |
|---|---|---|---|---|---|---|---|
| Starting FR -1 | -1.3 | 0.5 | 0.5 | 2 | 0 | 0 | 0.7 |