Creature

Name Race Species Base? Body type Movement Morale Champion? Champion base Champion Fame Hexes occupied Combat skills FP Non-combat skills FP Fame Rank User
Basilisk dragon Reptile Yes Quadruped, Tailed 20/40 24 No 0.0 0 8 500 300 20.4 Mike Cook
Description: An enormous lizard with a large head, short neck, and a long tail. The creature is 20' long from nose to hindquarters with a tail of similar length. It has two special abilities. The first is legend, the paralyzing gaze. This acts an Immobilize Person/Creature spell with a range of 50', an AOE of Point (as single victim), and a D4 duration. The second special ability is the Tail Whip, a type of attack. The Tail Whip swings through a 180 degree arc parallel to one side of the creature's body (see tactics) in a 20' radius, doing D6+6 damage and 20 points of Knockback. The Speed of the Attack is 15/25 where the lower number of segments represents a "loaded" speed (tail held high) typical of the creature in combat while the higher number is the "reload" speed.
Tactics: The Basilisk is a territorial apex predator. It is mesothermic (between warm blooded and cold blooded) and only needs to hunt once a week. It will use its keen sense of smell to catch wind of prey, then hunt them down. The Basilisk will draw attention to itself with a roar when close (50' or less), fixing its victim with its golden-eyed stare, then charge before the poor creature can break the paralysis to escape near certain doom. The monster prefers to pounce like a gargantuan cat on a single prey, pinning it with its powerful foreleg claws and biting off its head or severing its spine. If facing pesky smaller creatures trying to distract it from its meal, the Basilisk may appear to be turning away, presenting its long flank to the enemy, but it is really setting up for a devastating tail whip. That long, muscular 20' appendage swings down from on high through an arc that begins directly behind the creature, sweeps along one flank and finishes at its nose. The creature will never turn fully away from an enemy unless retreating (or done with its meal).
Body Part To Hit Hit Points Natural Armor Absorption Worn Armor Absorption Defense Modifier Silence Modifier
Head 17-20 71 None 0 None 0 0 0
Left Fore Leg 15-16 54 None 0 None 0 0 0
Right Fore Leg 13-14 54 None 0 None 0 0 0
Forequarters 10-12 86 None 0 None 0 0 0
Hindquarters 07-09 86 None 0 None 0 0 0
Left Hind Leg 05-06 54 None 0 None 0 0 0
Right Hind Leg 03-04 54 None 0 None 0 0 0
Tail 01-02 54 None 0 None 0 0 0
Armor Defense Modifier 0 Armor Silence Modifier 0
Strength STR Save Constitution CON Save Size Size Save Intelligence INT Save Instinct? Willpower WPR Save Dexterity DEX Save Charisma CHA Save
31 105 20 50 40 150 10 0 Yes 25 75 16 30 25 75
Endurance HTH Base Hit Points Total Hit Points Weight
26 71 212 213 5757
Attack Melee Modifier Damage Modifier Attack Missile Modifier Parry Modifier Unarmed Combat Modifier Defense Modifier
38 6 -8 -17 -3 -28
Agility Modifier Communication Modifier Knowledge Modifier Manipulation Modifier Perception Modifier Stealth Modifier
-12 15 5 8 5 -39
Grapple Learn Fame Points Base Use % Skill Modifier Armor Adjustment Total Use % Speed Damage
Average 0 0 -3 0 -3 12 D4 ( 6 )
Melee Weapons Learn Combat Action Fame Points Base Use % Skill Modifier Bonus Total Use % Short Speed Medium Speed Long Speed Short Damage Medium Damage Long Damage
Claw-1 Easy attack 150 85 38 0 123 7 9 14 3 4 6
Claw-2 Easy attack 150 85 38 0 123 8 11 16 4 6 8
Bite-1 Easy attack 200 99 38 0 137 6 9 13 3 4 6
Non-combat Skills Category Learn Fame Points Base Use % Skill Modifier Total Use %
Scent perception Average 150 75 5 80
Hunting stealth Average 150 75 -39 36
Active Magic (must be activated) Spell Level Resist Save Attack% or Save modifier Range Area of Effect Duration Activations Casting Time Fame Points
Basilisk Gaze (Immobilize Person) 6 save WPR 6 50' Point D4 Rounds 3 11 108
Fame Rank Reconciliation Prime Attribute Fame Combat FPs Non-Combat FPs Special Abilities Passive Magic Active Magic Total Fame Rank
Starting FR -1 12.3 5 3 0 0 1.08 20.4
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