Name | Race | Species | Base? | Body type | Movement | Morale | Champion? | Champion base | Champion Fame | Hexes occupied | Combat skills FP | Non-combat skills FP | Fame Rank | User |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mold, Slime | mold | Plants | Yes | Monolithic | 5 (including walls and ceilings) | 15 | No | 0.0 | 0 | 1 | 0 | 100 | -4.7 | Canon |
Description: A collection of individual cells that group together and act like a single organism. They can move on any hard surface, including walls and ceilings, and through tiny gaps. Slime molds come in a large variety of colors, often matching their environment. They excrete enzymes that dissolve organic material (ignoring armor), D4 damage per Round. They are dispersed by physical force (i.e. weapons do damage), but their cells will draw back together. Only necrotic energy destroys the cells and prevents regeneration. Other magical damage or environmental effects like fire or acid will damage the creature, but not stop it from regenerating. These effects that kill (total damage equal or greater than twice their Total Hit Points) the slime mold cause it to regenerate more slowly (1 HP per 10 minutes). The creature's scent involves detecting chemical compounds in the environment. |
Tactics: They seek food and have limited problem solving ability. They will learn about dangerous areas or stimuli and try to avoid them. |
Body Part | To Hit | Hit Points | Natural Armor | Absorption | Worn Armor | Absorption | Defense Modifier | Silence Modifier |
---|---|---|---|---|---|---|---|---|
Body | 01-20 | 5 | None | 0 | None | 0 | 0 | 0 |
Armor Defense Modifier | 0 | Armor Silence Modifier | 0 |
---|
Strength | STR Save | Constitution | CON Save | Size | Size Save | Intelligence | INT Save | Instinct? | Willpower | WPR Save | Dexterity | DEX Save | Charisma | CHA Save |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 50 | 20 | 50 | 15 | 25 | 5 | -25 | Yes | 20 | 50 | 5 | -25 | 0 | -50 |
Endurance | HTH | Base Hit Points | Total Hit Points | Weight |
---|---|---|---|---|
20 | 35 | 5 | 5 | 60 |
Attack Melee Modifier | Damage Modifier | Attack Missile Modifier | Parry Modifier | Unarmed Combat Modifier | Defense Modifier |
---|---|---|---|---|---|
-20 | -1 | -30 | -25 | -30 | -25 |
Agility Modifier | Communication Modifier | Knowledge Modifier | Manipulation Modifier | Perception Modifier | Stealth Modifier |
---|---|---|---|---|---|
-25 | 0 | 0 | -30 | 0 | -5 |
Grapple | Learn | Fame Points | Base Use % | Skill Modifier | Armor Adjustment | Total Use % | Speed | Damage |
---|---|---|---|---|---|---|---|---|
Average | 0 | 0 | -30 | 0 | -30 | 15 | D4 ( -1 ) |
Non-combat Skills | Category | Learn | Fame Points | Base Use % | Skill Modifier | Total Use % |
---|---|---|---|---|---|---|
Scent | perception | Average | 50 | 37 | 0 | 37 |
Ambush | stealth | Average | 50 | 37 | -5 | 32 |
Special Abilities | Fame Points | Description |
---|---|---|
Regeneration | 200 | Regenerates 1 hit point per round (on movement phase), started with most damaged limb, even if limb or body part destroyed. See Description for limitations. |
Fame Rank Reconciliation | Prime Attribute Fame | Combat FPs | Non-Combat FPs | Special Abilities | Passive Magic | Active Magic | Total Fame Rank |
---|---|---|---|---|---|---|---|
Starting FR -1 | -6.7 | 0 | 1 | 2 | 0 | 0 | -4.7 |