Creature

Name Race Species Base? Body type Movement Morale Champion? Champion base Champion Fame Hexes occupied Combat skills FP Non-combat skills FP Fame Rank User
Vampire, Human, FR 10 Mage vampire Undead No Humanoid 10/20/30, Fly (as mist) 30 25 Yes 14.0 10 1 550 550 24 Canon
Description: An intelligent undead humanoid. They vary greatly in powers and get stronger as they age. Vampires often use magic, although some wield weapons. Their bite drains blood (and life) and some victims killed in this way become vampire spawns. Vampires can turn into a incorporeal mist at will (0 segments to turn into mist, 5 segments to reform). They regenerate except for physical sphere magic damage and dislike direct sunlight. Cumulative damage to their head or chest that reduces that body location to zero HP prevents them from turning into mist.
Tactics: They will use others (vampire spawns, hirelings, civilians) to maximum benefit. Self preservation is critical, they live a long time and can be patient. Their magic often revolves around mental (mind control) and necromancy.
Body Part To Hit Hit Points Natural Armor Absorption Worn Armor Absorption Defense Modifier Silence Modifier
Head 19-20 6 None 0 None 0 0 0
Left Arm 16-18 4 None 0 None 0 0 0
Right Arm 13-15 4 None 0 None 0 0 0
Chest 11-12 7 None 0 None 0 0 0
Abdomen 09-10 6 None 0 None 0 0 0
Left Leg 05-08 6 None 0 None 0 0 0
Right Leg 01-04 6 None 0 None 0 0 0
Armor Defense Modifier 0 Armor Silence Modifier 0
Strength STR Save Constitution CON Save Size Size Save Intelligence INT Save Instinct? Willpower WPR Save Dexterity DEX Save Charisma CHA Save
24 90 30 120 20 70 25 95 No 24 90 24 90 25 95
Endurance HTH Base Hit Points Total Hit Points Weight
27 44 10 16 150
Attack Melee Modifier Damage Modifier Attack Missile Modifier Parry Modifier Unarmed Combat Modifier Defense Modifier
17 1 13 12 12 33
Agility Modifier Communication Modifier Knowledge Modifier Manipulation Modifier Perception Modifier Stealth Modifier
16 19 14 21 14 13
Creature Combat Skills Fame Points Total Use %
Magic 500 125
Grapple Learn Fame Points Base Use % Skill Modifier Armor Adjustment Total Use % Speed Damage
Average 0 0 12 0 12 10 D4 ( 1 )
Throw Learn Fame Points Base Use % Skill Modifier Species Bonus Total Use % Speed Range
Average 0 0 13 20 33 15 Range (1lb.) = Short: 35' Medium: 70' Long: 105' Max Accuracy: 60'
Melee Weapons Learn Combat Action Fame Points Base Use % Skill Modifier Bonus Total Use % Short Speed Medium Speed Long Speed Short Damage Medium Damage Long Damage
Bite-1 Easy attack 50 50 17 0 67 6 9 13 3 4 6
Non-combat Skills Category Learn Fame Points Base Use % Skill Modifier Total Use %
Intimidate communication Average 100 58 19 77
Persuade communication Hard 100 50 19 69
Read/Write Languages knowledge Hard 100 50 14 64
Listen perception Average 100 58 14 72
Hunting stealth Average 100 58 13 71
Sense Life perception Average 50 37 14 51
Special Abilities Fame Points Description
Regeneration 200 Regenerates 1 hit point per round (on movement phase), started with most damaged limb, even if limb or body part destroyed. See Description for limitations.
Incorporeal 200 In this state a creature can't be harmed by physical attacks or impeded by physical barriers.
Fame Rank Reconciliation Prime Attribute Fame Combat FPs Non-Combat FPs Special Abilities Passive Magic Active Magic Total Fame Rank
Starting FR -1 10 5.5 5.5 4 0 0 24
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