Find Weakness
Average
The character is proficient at finding the weakness in an opponent's armor or defenses and exploiting them. This skill can only be used when the opponent is unaware and caught by surprise. After a successful to hit roll with their weapon (or weapons), the character makes their find weakness roll for each hit. A successful Find Weakness roll doubles the chance of a critical hit. [EX- An assassin with a short sword attack of 120% surprises the local lord in his garden. The assassin ignores the lord’s defense bonus and adds 20% to his to hit chance because of surprise. This would be an automatic hit (as long as 100 isn't rolled) with a critical chance doubled from surprise to 14%. The assassin rolls 20%, a normal hit. However, he rolls his Find Weakness skill successfully (doubling the 14% to 28% chance) and gets a critical hit.
Canon